| Custom Grayscale 
              Conversionsor 
            Getting Great Grayscale images from RGB digital files
 
             Here's one of the methods that I've stumbled upon for creating 
              good black and white (grayscale) images from RGB digital files (scanned 
              film or digital camera files). I make no claims that this is the 
              only or the best way, it's simply a way that I've found gets me 
              to a usable image in a reasonable number of steps, and works well 
              in production situations.  I'm going to outline the first four steps in fairly explicit detail, 
              but you should understand that you can easily go on from there and 
              blend in additional alpha channels to lighten or darken specific 
              colors. While it is possible that this can be made into a photoshop 
              action, it often requires a fair amount of tweaking unless you are 
              dealing with a large number of very similar images.  The 
              "DR Custom grayscale" technique:  Preamble. The range of values I give below work well with images 
              that start as full scale (RGB 3 to 5 for blacks, and 247 to 252 
              for whites) Colormatch RGB images. If you are starting with images 
              that are in Adobe RGB, or full out 0 to 255 values you may need 
              to "extrapolate" and experiment.  1. Change from RGB colorspace to LAB 
              color space.  2. Choose the lightness layer (from the Channels 
              palette), from the IMAGE menu then choose Calculations. 
              A dialog box will appear with a bewildering number of options. There 
              are essentially four main areas, Source 1, Source 2, Blending, and 
              Result:  I'm going to tell you what to change, the default will be for Source 
              1 and Source 2 to be the name of the current file. 
              Leave these as they are, also leave the "Layer" selection 
              at "Background." Provided that you have chosen the "Lightness" 
              channel, "Lightness" should be the default selection for 
              "Channel". Change the "Blending" mode to "Multiply" Set Opacity to a value between 40 and 60 percent. This will affect 
              the shadow areas disproportionately more than the highlight values. 
              Aim for solid blacks in the darkest parts of your image, with the 
              detailed shadow areas just barely visible. The "Results" area will be set to "New Channel" 
              as default, leave this as is. Choose OK, and the result of the calculation will 
              appear as "Alpha 1" in the Channels Palette.  3. Choose the Lightness channel a second time 
              from the Channels Palette.  Choose Calculations from the Image Menu a second time.  Repeat the operation outlined above EXCEPT with a change in the 
              "Opacity" field (in the blending area) to 5 percent.  The result will be a slighly denser lightness channel, but will 
              appear washed out. Click OK, and the result of the calculation will 
              appear as "Alpha 2" in the Channels Palette.  4. Leave Alpha 2 selected in Channels Palette. 
             Choose Calculations from the Image 
              Menu a third time.  This time change the Source 1 "channel" to "Alpha 1" and 
              change the Blending mode to "Hardlight"  Set Opacity to between 40 and 50 percent. We are looking for an 
              effect similar to a grade 3 paper as in days of old. Click OK, and 
              the result of the calculation will appear as "Alpha 3" 
              in the Channels palette.  For some of you this may be a result you wish to keep. I usually 
              find it necessary to "temper" the result a bit, so I add one more 
              step.  5. Leave Alpha 3 selected in the Channels 
              Palette.  Choose Calculations from the Image 
              Menu a fourth time.  Change Source 1 to Alpha 2 (the weak washed out 
              image)  Change Blending mode to "Normal" Set Opacity to "taste" 
              (typically between 40 and 60 percent).  If you are happy with the result, click OK, and the result will 
              appear as "Alpha 4" in the Channel Palette.  Sometimes you may be getting too dark of a shadow area. If this 
              is the case try reversing the sources, by setting Source 1 
              to "Alpha 3" and Source 2 to "Alpha 2" 
              and play with the opacity setting.  When you are satisfied, convert the result to Grayscale (discard 
              color), and continue on from there.  If you feel that the blue sky should be a little deeper, or what 
              was an orange colored object is too close in value to a light blue 
              object, then try converting to RGB (the "Alpha 4" channel 
              will remain selected).  Inspect the R, G, and B channels. If you are wanting to make the 
              sky darker, you'll find that the R (red) channel will have a much 
              darker result. Lets assume that's what we want for this example. 
             If so, set Source 1 to the "R"(red) channel  The "Normal" blending mode set at 50 percent opacity may 
              look OK, but you may want to experiment and see what happens with 
              it set to "Darken" or "Overlay" as well.  Sometimes you may wish to lighten a particular color, and that's 
              possible as well. Usually the "lighten" or "screen" mode will be 
              needed in these cases. Set the Source 1 to the color you 
              wish to lighten and set the blending mode to "lighten" or "screen" 
              and adjust to taste.  As above, when you are satisfied, convert the result to Grayscale 
              (discard color) and save in your choice of file format.  In some very drastic situations (usually when handling imaging 
              chores for a client that supplies their own scans or prints) I've 
              had to resort to doing a separate calculation for one color or tonal 
              value. I then duplicate the image, convert the best channels to 
              grayscale, and then drag the "correcing" layer on top of the other 
              (holding the shift key down to align).  I apply a "layer mask" typically the "Hide All" 
              variety, and "paint on the mask with a white brush to change the 
              tonal value of that specific area. It's easier than burning and 
              dodging, as the results are completely reversable, even after saving 
              the image (provided you saved it as a PSD file with alpha channels 
              intact.  I downloaded the two color images that Keith Cooper shared as part 
              of a page he has posted showing 
              the effects of different methods of converting images to black and 
              white. I processed both according to steps 1 to 5 above. I also 
              did a few variations with differing opacities and switching the 
              Alpha 2 and 3 layers in the final blend. You can see some of those variations on his Northlight-images site 
              labeled as "DR custom" at the URL above. In addition Uwe Steinmueller has posted some variations inspired 
              by these original instructions on the Prodig 
              List and posted them on his Digital 
              Photo Outback site.  When I get a chance I'll try to post a few screen captures and 
              image samples, till then these step-by-step instructions should 
              get you started. ©2004 
              David Riecks, please do not distribute without permission from the 
              author. back to "digitalinfo"
 
  This page last updated: May, 2004 
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